#ifndef __MW_CPP_GAMEOVER_H__
#define __MW_CPP_GAMEOVER_H__

#include "cocos2d.h"

USING_NS_CC;

class GameOver : public Layer {
    
public:

    virtual bool init();
    static Scene * scene();
    void playAgain(Ref* pSender);
    CREATE_FUNC(GameOver);
};

#endif /* defined(__MW_CPP_GAMEOVER_H__) */